View Full Version : Flow vs Skill
Aight, I am building myself a new shore track over at my local track and I was wondering, in your opinions, which is better for north shore? Flowing the whole track with moderate difficulty, or an all out slow moving course based pretty much on skinnies and drops which then lead you to rolling up more ramps to get back up.
Just interested to know, because I dont want to be stuck with a track that takes 20 mins to finish, but I also dont want it to be too easy. I do have a nice seesaw that drops from a higher level down to a lower level which then leads to a nice little 6 foot drop, but that is the end, i need good shit the rest of the way through, suggestions?
Jordy
14-01-2004, 08:22 AM
make have both sorts of sections
I guess I could branch it off at the start and have an interweaving track so you can alternate routes, that would be quite cool.
Toxic
14-01-2004, 09:02 AM
Guess you have to ask what kind of riders you want to come and ride it and more importantly, what do you want to get out of it as a rider?
Or can you do both on the one track?
where do u want to build it in sydney?
naz: at my local track, its next to the start of 2stepins DH track, but I cant tell you where else 2stepin will cry.
There are a lot of little kids that go up there and enjoy rolling things and breaking shit that they dont bother fixing so I want to make it scary enough so that they dont even try it. Same as what I am doing with the dirt jumps, making them hella phat.
I want it to be challenging, so that I cant do it straight off, I want it to be something that is continually challenging, so I would need to clear extra space to add in multiple routes further along in time. Any suggestions of some shit I could add into my track?
Give multiple options per construction, ie if you make ladder drops, make the takeoff wider and have a flat landing and a tranny underneath, so people can choose, maybe even do things like drop straight into a berm.
Create a track that also has some rhythm, and allow it to snake in and out of the constructions, so if someone wants to avoid a particular thing, they can keep on cruising without having to ruin their flow.
Lots of corners are good, don't make something that goes straight down the fall line, and also take measures to prevent erosion.
Also use the natural landscape, if there's some big farkoff rocks in the area, make them obstacles, have ramps and rollouts off them, more fun for everyone.
Yeah I think I am going to rebuild my track a bit further over simply because there are a lot more trees to support it and I can weave in and out of obsticles. Plus there is a mini cliff behind it ranging from a 6 foot drop to a 12 foot drop which would make for a nice entry.
HEy and1 we can always make new tracks but The best way would be to make that second ladder a skinny about 3inch wide should do it. That way the kids don't stand a chance but we cant make the one over the hole a skinny ( If u fall u will be totaled lol)
chrus
14-01-2004, 06:20 PM
I would need to clear extra space
Now your talkin'
/picks up machette
heh heh heh
/picks up machette
That could also help solve this problem (http://www.farkin.net/forums/viewtopic.php?t=8650)
chrus
14-01-2004, 08:12 PM
Hey yeah I didnt think of that one hahahaha
Flow vs Skill?
Both="real" north shore :wink:
Bunyip
25-02-2004, 03:49 PM
People want difficulty out of north shore. But the track needs to flow enough that if you screw up the next section isn't impossible to do.
I think in a north shore track you should have everything. You should include a slow tricky bit, a few good hucks, a nice wide bit of track for some speed then a nice wall ride, few doubles and a see-saw or two.
bazza
19-03-2004, 12:09 AM
_q_ sounds on the money. btw if this is your first time dont go overboard with constructions. just keep it simple and easy to maintain and rebuild and what not.
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